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Go! - D/D/D Divine Zero King Rage

YuGiOh / Ghosts From the Past: The 2nd Haunting · Published 2022-05-06

Card Type Pendulum/Effect Monster
Attribute DARK
Level / Rank N/A
ATK / DEF ? / ?
Name
Go! - D/D/D Divine Zero King Rage
Set
Ghosts From the Past: The 2nd Haunting
Category
YuGiOh
Card Number
GFP2-EN080
Race / Type
Fiend
Rarity
Ultra Rare
Description
Pendulum Effect: If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn.
Monster Effect: When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card.
You can Tribute 1 other monster; apply 1 of these effects until the end of this turn.
• This card can attack directly.
• Your opponent cannot activate cards or effects in the Spell & Trap Zones.
• Your opponent cannot activate card effects in their hand or GY.
Name: Go! - D/D/D Divine Zero King Rage Category: YuGiOh Set: Ghosts From the Past: The 2nd Haunting Card Type: Pendulum/Effect Monster Attribute: DARK Level / Rank / Link: N/A Race / Type: Fiend ATK: N/A DEF: N/A Rarity: Ultra Rare Card Number: GFP2-EN080 Description: Pendulum Effect: If you would take effect damage, you take no damage. If you Normal Summon 1 Level 5 or higher "D/D" monster, you can do it without Tributing. You can only use each Pendulum Effect of "Go! - D/D/D Divine Zero King Rage" once per turn. Monster Effect: When this card declares an attack, if your opponent's LP is 4000 or less: You can make this card gain ATK equal to your opponent's LP, until the end of this turn. Cannot be destroyed by battle, also you take no damage from battles involving this card. You can Tribute 1 other monster; apply 1 of these effects until the end of this turn. • This card can attack directly. • Your opponent cannot activate cards or effects in the Spell & Trap Zones. • Your opponent cannot activate card effects in their hand or GY.
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Go! - D/D/D Divine Zero King Rage